Post by Admin on Jul 7, 2015 19:01:37 GMT
Mokole do not get 16 traits in Archid form. It makes no sense at all as a base Mokole, before applying Archid traits, is about the same rough size as a Werewolf in Crinos. In other sources from white wolf they actually get one less overall trait compared to Werewolves due to the negative one to dexterity.
However....
For this game Mokole have a base 10 traits in Archid. They re as follows.
-Brawny (2)
-Ferocious
-Enduring (2)
-Resilient (2)
-Tireless
-Tough (2)
Standard Negatives for Archid form still apply as stated in the book.
Two new Archid Traits.
Reptilian Strength
The great lizards of old inspired many forms of advanced to legendary strength. Be it from a pair of Dinosaurs shaking the earth as they fought, to Snakes crushing and destroying their prey. Even to today many stories and myths surround the incredible strength Alligators and the serpents of the Amazon are able to apply to the mundane world. From whatever memories that lay dormant in you these dreams have given your body the ability to conquer enemies with destructive force.
System: Each time you take this Archid trait you gain the trait Brutal (Which counts as a strength trait when used or compared) and do an extra level of appropriate damage in hand to hand or melee (when applicable) combat. To take this trait a second time you must have the Huge Size Archid trait at least once.
Reptilian Speed
As bulky as they look some reptiles are known to be incredibly fast. With the flick of their neck many reptiles can have a grip on a target before one can blink, and even reptiles like snakes have been seen quickly avoiding and striking enemies.
System: Each time you take this Archid trait you gain the trait Quick (which counts a Dexterity trait when used or compared) and gain one extra step in combat. This trait can be taken up to three times, but even taking one level of Reptilian Speed will not allow you to take Armor or Huge Size.
However....
For this game Mokole have a base 10 traits in Archid. They re as follows.
-Brawny (2)
-Ferocious
-Enduring (2)
-Resilient (2)
-Tireless
-Tough (2)
Standard Negatives for Archid form still apply as stated in the book.
Two new Archid Traits.
Reptilian Strength
The great lizards of old inspired many forms of advanced to legendary strength. Be it from a pair of Dinosaurs shaking the earth as they fought, to Snakes crushing and destroying their prey. Even to today many stories and myths surround the incredible strength Alligators and the serpents of the Amazon are able to apply to the mundane world. From whatever memories that lay dormant in you these dreams have given your body the ability to conquer enemies with destructive force.
System: Each time you take this Archid trait you gain the trait Brutal (Which counts as a strength trait when used or compared) and do an extra level of appropriate damage in hand to hand or melee (when applicable) combat. To take this trait a second time you must have the Huge Size Archid trait at least once.
Reptilian Speed
As bulky as they look some reptiles are known to be incredibly fast. With the flick of their neck many reptiles can have a grip on a target before one can blink, and even reptiles like snakes have been seen quickly avoiding and striking enemies.
System: Each time you take this Archid trait you gain the trait Quick (which counts a Dexterity trait when used or compared) and gain one extra step in combat. This trait can be taken up to three times, but even taking one level of Reptilian Speed will not allow you to take Armor or Huge Size.