Post by Admin on Jul 8, 2015 21:06:02 GMT
Mother’s Touch:
The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits, or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.
(Changes) Spend a gnosis, make a mental challenge, retesting with Medicine versus the target’s rage (or 6 traits if the target has no rage. If successful, heal your medicine rating in damage, to a minimum of one if you do not have any Medicine Ability. If you spend an additional gnosis and catch it in the same scene, you can even heal battle scars.
Sense Wyrm:
The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
(clarification) Static Mental challenge, retest with occult (not primal urge). Please remember that Sense Wyrm in not “detect evil”, nor does it say what within the radius is actually tainted. The level of wrym taint determines the difficulty of the test, the more potent Wyrm taint in the area, the easier it is to sense it. This is an area of effect sensing, not a targetable power. There are other powers that specifically target a person, and this is not it.
Spirit Speech:
This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be addressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift.
(No change) There is no mechanic for this gift. You can speak to spirits. Note that this is NOT some supah secret language, it just allows you to talk to spirits. Theurges can’t chill in the corner speaking “spirit”. That’s Wraithist.
Command Spirit:
The Theurge can give simple commands to encountered spirits and expect a measure of compliance. This Gift does not grant the ability to summon spirits. It enables the user only to coerce them to obey. Any Incarna avatar can teach this Gift.
(Changes) Spend a willpower, make a social challenge against a spirit’s gnosis, retesting with leadership. If successful, the spirit follows your order, though you can’t command it to leave a noun to which it is bound; that’s Exorcism. Frequent use of this gift, to simple abuse of it, can generate Notoriety from the spirits as this gift is forcing it to do what you want.
Name the Spirit:
A werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense
the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift.
(No change) Spend a willpower and make a difficulty 10 mental challenge, retesting occult. If successful, you get what (rough) kind of spirit it is, along with its Rage, Gnosis, and Willpower ratings. Also, this gift tells you the spirit’s name (duh).
Sight from Beyond:
When danger stalks the Garou or momentous events are in the offing, visions begin striking the Garou without warning. The nature of the danger is veiled in metaphor — a powerful vampire may appear in the Theurge's dream as a bloody skeleton, while an impending battle might be heralded by dreams of carrion crows. Crow spirits teach this Gift.
(Clarification) The visions come pretty randomly. Once the metaphorical visions are received, interpreting them is largely a matter of roleplay. If you’re absolutely stumped, you can make a mental challenge, retesting with occult. If you jump straight to the test, it will be a hard test regardless of mental traits possessed.
The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits, or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.
(Changes) Spend a gnosis, make a mental challenge, retesting with Medicine versus the target’s rage (or 6 traits if the target has no rage. If successful, heal your medicine rating in damage, to a minimum of one if you do not have any Medicine Ability. If you spend an additional gnosis and catch it in the same scene, you can even heal battle scars.
Sense Wyrm:
The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
(clarification) Static Mental challenge, retest with occult (not primal urge). Please remember that Sense Wyrm in not “detect evil”, nor does it say what within the radius is actually tainted. The level of wrym taint determines the difficulty of the test, the more potent Wyrm taint in the area, the easier it is to sense it. This is an area of effect sensing, not a targetable power. There are other powers that specifically target a person, and this is not it.
Spirit Speech:
This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be addressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift.
(No change) There is no mechanic for this gift. You can speak to spirits. Note that this is NOT some supah secret language, it just allows you to talk to spirits. Theurges can’t chill in the corner speaking “spirit”. That’s Wraithist.
Command Spirit:
The Theurge can give simple commands to encountered spirits and expect a measure of compliance. This Gift does not grant the ability to summon spirits. It enables the user only to coerce them to obey. Any Incarna avatar can teach this Gift.
(Changes) Spend a willpower, make a social challenge against a spirit’s gnosis, retesting with leadership. If successful, the spirit follows your order, though you can’t command it to leave a noun to which it is bound; that’s Exorcism. Frequent use of this gift, to simple abuse of it, can generate Notoriety from the spirits as this gift is forcing it to do what you want.
Name the Spirit:
A werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense
the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift.
(No change) Spend a willpower and make a difficulty 10 mental challenge, retesting occult. If successful, you get what (rough) kind of spirit it is, along with its Rage, Gnosis, and Willpower ratings. Also, this gift tells you the spirit’s name (duh).
Sight from Beyond:
When danger stalks the Garou or momentous events are in the offing, visions begin striking the Garou without warning. The nature of the danger is veiled in metaphor — a powerful vampire may appear in the Theurge's dream as a bloody skeleton, while an impending battle might be heralded by dreams of carrion crows. Crow spirits teach this Gift.
(Clarification) The visions come pretty randomly. Once the metaphorical visions are received, interpreting them is largely a matter of roleplay. If you’re absolutely stumped, you can make a mental challenge, retesting with occult. If you jump straight to the test, it will be a hard test regardless of mental traits possessed.