Post by Admin on Jul 8, 2015 22:02:26 GMT
Aura of Confidence:
The Garou projects a demeanor of control and superiority, preventing attempts to find flaws or read auras. This Gift does not prevent supernatural attempts to read the Garou's thoughts, although it may make doing so difficult (Storyteller's discretion). An ancestor-spirit teaches this Gift
(Changes and Clarifications) Let’s get this out of the way right now; there are no mundane methods of aura perception or probing of the mind. With this gift, attempts to see if you’re lying (without a power such as Truth of Gaia) fail automatically. On top of this, while this gift is active, you are immune to the effects of Fatal Flaw. Make a social challenge, retesting with subterfuge to activate this gift, which lasts for the scene.
Fatal Flaw:
The Shadow Lord can discern a target's weakness, granting an advantage in combat. A Stormcrow teaches this Gift.
(Changes) Take a full turn and make a mental challenge against your target, retesting with Empathy. If successful, all attacks against that target are considered “high caliber”. You can then make a second test (not requiring a full turn) to discern other combat weaknesses.
Seizing the Edge:
To the Shadow Lords, there is no possible way for a contest to be even. If neither competitor wins, they both lose. This Gift allows the Garou to swing the balance, ever so slightly, in her favor. A spirit servant of Grandfather Thunder teaches this Gift.
(Changes. A lot) Spend one gnosis. For the rest of the scene any challenges involving direct confrontation (especially combat) are won on ties of traits. That is to say, if both players bid 10 traits, the user of this gift wins. If both participants have this gift active, normal tie rules are used.
Clap of Thunder:
The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift.
(No changes) Spend a gnosis and clap yo hands, clap clap yo hands. Yes, hands. No lupus clapping, don’t be silly. Everyone within ten feet must make a willpower challenge with a difficulty of 6 or be knocked prone.
Luna’s Armor:
The Child of Gaia may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.
(Changes) Spend a gnosis, add your survival rating to soak pools for the rest of the scene. This gift takes one full round of concentration to activate. While this gift is active, you can even attempt to soak silver, though without the extra traits.
The Garou projects a demeanor of control and superiority, preventing attempts to find flaws or read auras. This Gift does not prevent supernatural attempts to read the Garou's thoughts, although it may make doing so difficult (Storyteller's discretion). An ancestor-spirit teaches this Gift
(Changes and Clarifications) Let’s get this out of the way right now; there are no mundane methods of aura perception or probing of the mind. With this gift, attempts to see if you’re lying (without a power such as Truth of Gaia) fail automatically. On top of this, while this gift is active, you are immune to the effects of Fatal Flaw. Make a social challenge, retesting with subterfuge to activate this gift, which lasts for the scene.
Fatal Flaw:
The Shadow Lord can discern a target's weakness, granting an advantage in combat. A Stormcrow teaches this Gift.
(Changes) Take a full turn and make a mental challenge against your target, retesting with Empathy. If successful, all attacks against that target are considered “high caliber”. You can then make a second test (not requiring a full turn) to discern other combat weaknesses.
Seizing the Edge:
To the Shadow Lords, there is no possible way for a contest to be even. If neither competitor wins, they both lose. This Gift allows the Garou to swing the balance, ever so slightly, in her favor. A spirit servant of Grandfather Thunder teaches this Gift.
(Changes. A lot) Spend one gnosis. For the rest of the scene any challenges involving direct confrontation (especially combat) are won on ties of traits. That is to say, if both players bid 10 traits, the user of this gift wins. If both participants have this gift active, normal tie rules are used.
Clap of Thunder:
The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift.
(No changes) Spend a gnosis and clap yo hands, clap clap yo hands. Yes, hands. No lupus clapping, don’t be silly. Everyone within ten feet must make a willpower challenge with a difficulty of 6 or be knocked prone.
Luna’s Armor:
The Child of Gaia may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.
(Changes) Spend a gnosis, add your survival rating to soak pools for the rest of the scene. This gift takes one full round of concentration to activate. While this gift is active, you can even attempt to soak silver, though without the extra traits.