Post by Admin on Jul 8, 2015 22:05:01 GMT
Sense Wyrm:
The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
(clarification) Static Mental challenge, retest with occult (not primal urge). Please remember that Sense Wyrm in not “detect evil”, nor does it say what within the radius is actually tainted. The level of wrym taint determines the difficulty of the test, the more potent Wyrm taint in the area, the easier it is to sense it. This is an area of effect sensing, not a targetable power. There are other powers that specifically target a person, and this is not it.
Silence:
The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift.
(Changes) Make a simple static mental challenge. If successful, add Stealth ability rating to all attempts at stealth for the rest of the scene.
Speed of Thought:
The Garou doubles her running speed. A roadrunner- or cheetah-spirit teaches this Gift
(No change) Spend a gnosis. Run twice as fast. Yay!
Blur the Milky Eye:
The Garou's form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A chameleon-spirit teaches this Gift.
(Changes and clarifications) Make a Social challenge, difficulty 8 traits. For all intents and purposes, this gift functions like chameleon skin, adding one to stealth challenges per level of stealth possessed by the user. While functionally invisible, interacting with the environment in any way including walking at full speed immediately breaks this gift’s effects. Those without supernatural perception can only make tests to see you if there is a VERY good reason to make the attempt.
Messenger’s Fortitude:
The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel- or wolf-spirit teaches this Gift.
(No change) Spend a gnosis and RUN, FORREST, RUN!
The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
(clarification) Static Mental challenge, retest with occult (not primal urge). Please remember that Sense Wyrm in not “detect evil”, nor does it say what within the radius is actually tainted. The level of wrym taint determines the difficulty of the test, the more potent Wyrm taint in the area, the easier it is to sense it. This is an area of effect sensing, not a targetable power. There are other powers that specifically target a person, and this is not it.
Silence:
The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift.
(Changes) Make a simple static mental challenge. If successful, add Stealth ability rating to all attempts at stealth for the rest of the scene.
Speed of Thought:
The Garou doubles her running speed. A roadrunner- or cheetah-spirit teaches this Gift
(No change) Spend a gnosis. Run twice as fast. Yay!
Blur the Milky Eye:
The Garou's form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A chameleon-spirit teaches this Gift.
(Changes and clarifications) Make a Social challenge, difficulty 8 traits. For all intents and purposes, this gift functions like chameleon skin, adding one to stealth challenges per level of stealth possessed by the user. While functionally invisible, interacting with the environment in any way including walking at full speed immediately breaks this gift’s effects. Those without supernatural perception can only make tests to see you if there is a VERY good reason to make the attempt.
Messenger’s Fortitude:
The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel- or wolf-spirit teaches this Gift.
(No change) Spend a gnosis and RUN, FORREST, RUN!