Post by Admin on Jul 8, 2015 22:07:07 GMT
Falcon’s Grasp:
A leader must keep a tight grip on his power, and this Gift allows the Garou to do so literally. The Garou's hands or jaws tighten in a mighty deathgrip, making it nearly impossible to escape. A falcon-spirit: teaches this Gift.
(Clarifications) Spend one Rage to affect hands or jaws, two Rage to affect both. For the rest of the scene, you receive a three-Trait bonus on all challenges involving the affected parts in grappling. This gift does not add traits for the purpose of biting for damage.
Lambent Flame:
The Garou causes her body to ignite with silver light. A Lune teaches this Gift.
No change: Spend a willpower, and now you’re glowing like a Saiyan. Hand to hand attacks suffer a one trait penalty while ranged attacks gain a one trait bonus.
Sense Wyrm:
The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
(clarification) Static Mental challenge, retest with occult (not primal urge). Please remember that Sense Wyrm in not “detect evil”, nor does it say what within the radius is actually tainted. The level of wrym taint determines the difficulty of the test, the more potent Wyrm taint in the area, the easier it is to sense it. This is an area of effect sensing, not a targetable power. There are other powers that specifically target a person, and this is not it.
Empathy:
To be a leader among wolves is largely a matter of physical dominance, but a human leader must understand his charges and follow their will to a degree. With this Gift, a Silver Fang can understand those around him and live up to their expectations. A falcon-spirit teaches this Gift.
(Changes) Make a simple static social challenge. Success gives the user an idea of what the group wants as a whole, even if they’d rather not say it.
Luna’s Armor:
The Child of Gaia may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.
(Changes) Spend a gnosis, add your survival rating to soak pools for the rest of the scene. This gift takes one full round of concentration to activate. While this gift is active, you can even attempt to soak silver, though without the extra traits.
A leader must keep a tight grip on his power, and this Gift allows the Garou to do so literally. The Garou's hands or jaws tighten in a mighty deathgrip, making it nearly impossible to escape. A falcon-spirit: teaches this Gift.
(Clarifications) Spend one Rage to affect hands or jaws, two Rage to affect both. For the rest of the scene, you receive a three-Trait bonus on all challenges involving the affected parts in grappling. This gift does not add traits for the purpose of biting for damage.
Lambent Flame:
The Garou causes her body to ignite with silver light. A Lune teaches this Gift.
No change: Spend a willpower, and now you’re glowing like a Saiyan. Hand to hand attacks suffer a one trait penalty while ranged attacks gain a one trait bonus.
Sense Wyrm:
The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
(clarification) Static Mental challenge, retest with occult (not primal urge). Please remember that Sense Wyrm in not “detect evil”, nor does it say what within the radius is actually tainted. The level of wrym taint determines the difficulty of the test, the more potent Wyrm taint in the area, the easier it is to sense it. This is an area of effect sensing, not a targetable power. There are other powers that specifically target a person, and this is not it.
Empathy:
To be a leader among wolves is largely a matter of physical dominance, but a human leader must understand his charges and follow their will to a degree. With this Gift, a Silver Fang can understand those around him and live up to their expectations. A falcon-spirit teaches this Gift.
(Changes) Make a simple static social challenge. Success gives the user an idea of what the group wants as a whole, even if they’d rather not say it.
Luna’s Armor:
The Child of Gaia may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.
(Changes) Spend a gnosis, add your survival rating to soak pools for the rest of the scene. This gift takes one full round of concentration to activate. While this gift is active, you can even attempt to soak silver, though without the extra traits.