Post by Admin on Jul 9, 2015 19:57:49 GMT
Rhino's Favor:
(Changes) This gift no longer gives bonus traits to hit, but instead does two aggravated damage on a successful hit. However, if you fail to connect with your target and there is a hard surface you could hit near by (Some creatures or gear they are wearing could count) you must test (Simple Static) on a loss you take two bashing as Tiger skulls are not meant for Ramming Speed!
Heart of Fury:
No bastet tribe is as closely tied to their Rage as the Kahn, who is the master of directing his fury. This Gift — taught by a wolverine-spirit allows him to channel his Rage even more effectively.
(No changes) This gift works two different ways. First, you automatically gain a temporary rage any round in which you take damage (not your armor, you). Second, you can spend one rage per round without actually using a temporary rage, but if you spend any more than one you get nothing for free. In addition, due to his martial discipline the Kahn may choose to double his traits on all tests to resist frenzy for one scene, although at the end of scene, the stress endured boils over, and the Kahn must make a challenge to retain control with a difficulty dictated by a staff member.
Ricepaper Walk:
The Kahn focuses on becoming so attuned to her surroundings that she can walk across surfaces such as water, mud, thin ice, quicksand, and snow at normal speed (standard movement) without danger of falling through. Kahn who use this gift leave no tracks of their passing.
System: After the character concentrates for one full round, the player makes a static physical challenge against the local Gauntlet rating, retest athletics, to activate this gift. It lasts for on scene or an hour.
(Changes) This gift no longer gives bonus traits to hit, but instead does two aggravated damage on a successful hit. However, if you fail to connect with your target and there is a hard surface you could hit near by (Some creatures or gear they are wearing could count) you must test (Simple Static) on a loss you take two bashing as Tiger skulls are not meant for Ramming Speed!
Heart of Fury:
No bastet tribe is as closely tied to their Rage as the Kahn, who is the master of directing his fury. This Gift — taught by a wolverine-spirit allows him to channel his Rage even more effectively.
(No changes) This gift works two different ways. First, you automatically gain a temporary rage any round in which you take damage (not your armor, you). Second, you can spend one rage per round without actually using a temporary rage, but if you spend any more than one you get nothing for free. In addition, due to his martial discipline the Kahn may choose to double his traits on all tests to resist frenzy for one scene, although at the end of scene, the stress endured boils over, and the Kahn must make a challenge to retain control with a difficulty dictated by a staff member.
Ricepaper Walk:
The Kahn focuses on becoming so attuned to her surroundings that she can walk across surfaces such as water, mud, thin ice, quicksand, and snow at normal speed (standard movement) without danger of falling through. Kahn who use this gift leave no tracks of their passing.
System: After the character concentrates for one full round, the player makes a static physical challenge against the local Gauntlet rating, retest athletics, to activate this gift. It lasts for on scene or an hour.