Post by Admin on Jul 11, 2015 0:30:07 GMT
Cloak of Shadows:
(Changes, Clarification) The player no longer spends social traits, the size or number of targets he wishes to hide is based of his total Stealth ability. If used in combat you can only take one step a turn. You must also make sure there is a large enough shadow to hide the number of people, or object, you are attempting to. This gift manipulates the shadows, tit does no create it. Also, you can never use this on an unwilling participant who is awake, unconscious, paralyzed, staked, or any target rendered unable to fight or resist is fair game.
Stealth Ability/ Area Cloaked
1/ Yourself only
2/ Yourself and one other human sized person (smaller is fine too) or object.
3/ Yourself and up to three other human sized people, or an object no bigger than an average Sedan.
4/ Yourself and up to eight other human sized people, or an object no bigger than an average Van.
5/ Yourself and up to twelve other human sized people, or an an object no bigger than a tractor-trailer truck.
Darksight:
(Changes) Spend a Gnosis and for the scene, or hour, the ratkin can see perfectly in normal darkness. The ratkin also gets to add his Occult ability to perception tests while in blinding darkness, but never exceeds a bonus of plus three. A ratkin with Occult Ability of four or higher can make a test against a difficulty of fourteen traits to try and perceive sound and/or heat signatures, again, while in blinding darkness.
While in blinding darkness a ratkin may use this gift to see through supernatural powers that obscure vision or create illusion. Make a Mental challenge, retest Occult, against the wielder of said power who resists with whatever traits are appropriate, retest as appropriate. If the Ratkin has a higher Rank than the mastery level of the target there is no test, the Ratkin sees around the power automatically.
To define 'Blinding Darkness' is an area with little to now light that all people with in would incur the Darkness rules, not just a trait penalty, for being in. A blind ratkin does not count as being in 'Blinding Darkness'.
Shadow Throw:
(Changes) When used the thrown weapon does its base damage plus one in aggravated damage.
Stash Cache:
(Change) The base amount of days you can keep an item safe is equal to your permanent Gnosis rating. You can increase this by one day for each Gnosis you spend at the time of using this gift. Effects that make it easier for you to step side ways apply to the activation test of this gift (Natural Channel, reflective surface, etc.)
(Changes, Clarification) The player no longer spends social traits, the size or number of targets he wishes to hide is based of his total Stealth ability. If used in combat you can only take one step a turn. You must also make sure there is a large enough shadow to hide the number of people, or object, you are attempting to. This gift manipulates the shadows, tit does no create it. Also, you can never use this on an unwilling participant who is awake, unconscious, paralyzed, staked, or any target rendered unable to fight or resist is fair game.
Stealth Ability/ Area Cloaked
1/ Yourself only
2/ Yourself and one other human sized person (smaller is fine too) or object.
3/ Yourself and up to three other human sized people, or an object no bigger than an average Sedan.
4/ Yourself and up to eight other human sized people, or an object no bigger than an average Van.
5/ Yourself and up to twelve other human sized people, or an an object no bigger than a tractor-trailer truck.
Darksight:
(Changes) Spend a Gnosis and for the scene, or hour, the ratkin can see perfectly in normal darkness. The ratkin also gets to add his Occult ability to perception tests while in blinding darkness, but never exceeds a bonus of plus three. A ratkin with Occult Ability of four or higher can make a test against a difficulty of fourteen traits to try and perceive sound and/or heat signatures, again, while in blinding darkness.
While in blinding darkness a ratkin may use this gift to see through supernatural powers that obscure vision or create illusion. Make a Mental challenge, retest Occult, against the wielder of said power who resists with whatever traits are appropriate, retest as appropriate. If the Ratkin has a higher Rank than the mastery level of the target there is no test, the Ratkin sees around the power automatically.
To define 'Blinding Darkness' is an area with little to now light that all people with in would incur the Darkness rules, not just a trait penalty, for being in. A blind ratkin does not count as being in 'Blinding Darkness'.
Shadow Throw:
(Changes) When used the thrown weapon does its base damage plus one in aggravated damage.
Stash Cache:
(Change) The base amount of days you can keep an item safe is equal to your permanent Gnosis rating. You can increase this by one day for each Gnosis you spend at the time of using this gift. Effects that make it easier for you to step side ways apply to the activation test of this gift (Natural Channel, reflective surface, etc.)