Post by Admin on Jul 11, 2015 4:55:11 GMT
Leap of the Kangaroo Rat:
By invoking this Gift, the wererat may leap incredible distances.
(Clarification) Jump, and double you movement speed. Please note that this is not the incredibly bad Incredible Hulk movie, and you can’t just go jumping around like a nitwit. IF you spend rage, you can absolutely not just go jumping around like gravity owes you money, though you can certainly jump and then unload a flurry of rage actions upon landing. While yes, this is a magical gift by nature, you don’t actually move any faster once you are off of the ground. While this gift counts as your round’s entire movement, you can act as normal upon landing. Most Long distance jumps will help you close distance, but will leave you at the end of the initiative for that action, as you land at the end of the action you started the jump on. Some impressive jumps made for pure distance may take more than one action to land, please seek a staff member for a final ruling. By making a "long run" with a series of shorter jumps, the ratkin can achieve speeds up to twenty miles an hour at the cost of rage for each hour of travel. This speed may not sound like a lot to players, who are human, but to small rodents that is a pretty decent high speed.
Survival:
(Change, Clarification) There is no longer a mental trait expenditure required and now retests with Endurance. The effect of this Gift now doubles the effect of the Endurance ability, to the minimum of one day.
By invoking this Gift, the wererat may leap incredible distances.
(Clarification) Jump, and double you movement speed. Please note that this is not the incredibly bad Incredible Hulk movie, and you can’t just go jumping around like a nitwit. IF you spend rage, you can absolutely not just go jumping around like gravity owes you money, though you can certainly jump and then unload a flurry of rage actions upon landing. While yes, this is a magical gift by nature, you don’t actually move any faster once you are off of the ground. While this gift counts as your round’s entire movement, you can act as normal upon landing. Most Long distance jumps will help you close distance, but will leave you at the end of the initiative for that action, as you land at the end of the action you started the jump on. Some impressive jumps made for pure distance may take more than one action to land, please seek a staff member for a final ruling. By making a "long run" with a series of shorter jumps, the ratkin can achieve speeds up to twenty miles an hour at the cost of rage for each hour of travel. This speed may not sound like a lot to players, who are human, but to small rodents that is a pretty decent high speed.
Survival:
(Change, Clarification) There is no longer a mental trait expenditure required and now retests with Endurance. The effect of this Gift now doubles the effect of the Endurance ability, to the minimum of one day.