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Basic
Jul 11, 2015 5:16:50 GMT
Post by Admin on Jul 11, 2015 5:16:50 GMT
Chitter: The Ratkin lets out a hissing pitched series of chitters that terrifies opponents and cows them into submission. (Changes) Spend a round engaging the target in a social challenge, retesting with Intimidation. If successful, the target is at a penalty for actions taken against you equal to your intimidation ability, though they may defend normally. This gift lasts for one scene.
Stalk: If he knows anything about his prey, the character can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. (Nerfed to shit due to being belligerently overpowered) Mental challenge, retest with Survival or Streetwise depending on the nature of target, difficulty based on how intimately the target is known, location of target, whether or not the target is actively hiding, and other factors. If successful, this gift functions similar to questing stone insofar as you have no clue where you’re going until you get there.
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