Post by Admin on Jul 12, 2015 0:14:01 GMT
Balance:
(Change,Clarification) The number of bonus traits the Ananasi gains is equal to their Athletics score. These bonus traits only apply to tests of balance and athletics. This includes being tripped or tackled to the ground.
Jump:
By invoking this Gift, the werespider may leap incredible distances.
(Clarification) Jump, and double you movement speed. Please note that this is not the incredibly bad Incredible Hulk movie, and you can’t just go jumping around like a nitwit. While yes, this is a magical gift by nature, you don’t actually move any faster once you are off of the ground. While this gift counts as your round’s entire movement, you can act as normal upon landing. Most Long distance jumps will help you close distance, but will leave you at the end of the initiative for that action, as you land at the end of the action you started the jump on. Some impressive jumps made for pure distance may take more than one action to land, please seek a staff member for a final ruling.
This gift only works when in Lilian or Pithus form.
Many Eye:
(Clarification) This gift does not make you immune to being surprise, but it sure does make it a lot harder. This gift also accounts for you not usually being able to process this much information at once.
Morphean Bite:
(Changes, Clarification) To use this gift you must do at least one level of lethal or aggravated damage that breaks skin, make a static Gnosis test against the targets Gnosis (they can retest with Endurance). If the target does not usually have access they use their Willpower instead. Any attack or intense force that could do damage will wake the target. Things without a blood circulation do not seem to be affected by this gift, even though it is a mystical effect that happen instantly it still seems to require such a feature.
Safety Line:
(Clarification) This gift does not let you pull an 'Amazing Spider Man' swing through the city. It just won't sustain that sort of force and weight on it.
Tarantula's Kiss:
(Change) The willpower penalty also applies to tests that require concentration. This attack does a single level of aggravated damage even if the target is not living. It does no damage to armored targets or the armor they are wearing.
Web Haven:
(Change) It covers a hundred feet for every two points of permanent Gnosis the Ananasi has.
Web of Smoke:
(Change) Anyone in the area of the smoke, or ending their turns movement in the smoke (not moving through it) is subject to the following effects. While in the smoke they suffer from 'Blinding Darkness' and must make a Stamina related physical challenge, retest Endurance, against ten traits or begin to cough and vomit for a number of turns equal to the Ananasi's permanent Gnosis when she used this Gift. The target not able to take any actions while under the vomiting effects of the smoke, they may move one step a turn. creatures that do not need to breath or are wearing protective gear are immune to the vomiting effect. A gust of wind can nullify the smoke cloud at the end of turn the gust appears on.
Waterwalk:
(Change) Each test to stay on the surface of water lasts for a number of turns equal to your Athletics ability score.
(Change,Clarification) The number of bonus traits the Ananasi gains is equal to their Athletics score. These bonus traits only apply to tests of balance and athletics. This includes being tripped or tackled to the ground.
Jump:
By invoking this Gift, the werespider may leap incredible distances.
(Clarification) Jump, and double you movement speed. Please note that this is not the incredibly bad Incredible Hulk movie, and you can’t just go jumping around like a nitwit. While yes, this is a magical gift by nature, you don’t actually move any faster once you are off of the ground. While this gift counts as your round’s entire movement, you can act as normal upon landing. Most Long distance jumps will help you close distance, but will leave you at the end of the initiative for that action, as you land at the end of the action you started the jump on. Some impressive jumps made for pure distance may take more than one action to land, please seek a staff member for a final ruling.
This gift only works when in Lilian or Pithus form.
Many Eye:
(Clarification) This gift does not make you immune to being surprise, but it sure does make it a lot harder. This gift also accounts for you not usually being able to process this much information at once.
Morphean Bite:
(Changes, Clarification) To use this gift you must do at least one level of lethal or aggravated damage that breaks skin, make a static Gnosis test against the targets Gnosis (they can retest with Endurance). If the target does not usually have access they use their Willpower instead. Any attack or intense force that could do damage will wake the target. Things without a blood circulation do not seem to be affected by this gift, even though it is a mystical effect that happen instantly it still seems to require such a feature.
Safety Line:
(Clarification) This gift does not let you pull an 'Amazing Spider Man' swing through the city. It just won't sustain that sort of force and weight on it.
Tarantula's Kiss:
(Change) The willpower penalty also applies to tests that require concentration. This attack does a single level of aggravated damage even if the target is not living. It does no damage to armored targets or the armor they are wearing.
Web Haven:
(Change) It covers a hundred feet for every two points of permanent Gnosis the Ananasi has.
Web of Smoke:
(Change) Anyone in the area of the smoke, or ending their turns movement in the smoke (not moving through it) is subject to the following effects. While in the smoke they suffer from 'Blinding Darkness' and must make a Stamina related physical challenge, retest Endurance, against ten traits or begin to cough and vomit for a number of turns equal to the Ananasi's permanent Gnosis when she used this Gift. The target not able to take any actions while under the vomiting effects of the smoke, they may move one step a turn. creatures that do not need to breath or are wearing protective gear are immune to the vomiting effect. A gust of wind can nullify the smoke cloud at the end of turn the gust appears on.
Waterwalk:
(Change) Each test to stay on the surface of water lasts for a number of turns equal to your Athletics ability score.