|
Basic
Jul 12, 2015 4:33:50 GMT
Post by Admin on Jul 12, 2015 4:33:50 GMT
Alter Mood: (Clarification) This only amplifies a persons mood further in the direction they are already heading. It does not create emotions that are not there. At Staff discretion this could apply certain (Appropriate) negative traits for the duration of the effect. The effect usually lasts for one scene.
Beastmind: You can suppress the higher mental functions of your victim, reducing the target to an animal like condition. Make a Social Challenge (retest with Empathy). If successful, the victim can only obey base instincts for one turn.
Visceral Agony: The werespider’s claws change to barbed, wicked talons dripping with black venom. While wounds caused by these claws cause no extra damage, the pain alone they inflict is crippling. (Changes) Spend a rage before making an attack. If successful, the target suffers an additional -1 trait penalty from all actions for the rest of the scene for every health level they’re down. If the target is in frenzy or otherwise immune to wound penalties, they suffer normal wound penalties instead.
|
|